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There's some great information to be discovered, I just wish more of it was expressed directly in the narrative itself. Various in-game documentation and DLC help considerably in this regard, but enthusiasts will have to explore as much as possible if they wish to squeeze what they can from RotTR in this regard. This isn't to say the story is bad, only serviceable. At the time, the six year-old Uncharted 2 had a disturbingly similar setting, story structure, and MacGuffin, and it was able to answer its own quasi-supernatural questions (within the context of its own world) much more satisfactorily. I'm not asking for a step-by-step scientific explanation of how it works, but ignoring the question entirely wasn't the way of going about it. Despite being directly told that the Divine Source is not divine, what exactly it is and how it could possibly absorb the souls of hundreds (if not thousands) of people, keep them alive for centuries, grant regenerative capabilities, and not be considered 'divine' on some level remains a mystery.
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The middle of a trilogy is usually full of more questions than answers, and RotTR doesn't shy away from this convention. The story in Rise of the Tomb Raider is certainly a step above its predecessor, yet still behind the competition. In pursuit is Trinity, a clandestine order of militant knights that seeks the Divine Source for its own nefarious purposes. Convinced about the legitimacy of her late father's research on immortality, Lara journeys to the wilderness of Siberia in search of the lost city of Kitezh and the 'Divine Source', an artifact said to grant everlasting life.
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One year after her supernatural trial by fire on Yamatai Island, an increasingly erratic Lara Croft has drawn the concerns of family, friends, and enemies. Unfortunately, an ill-timed exclusivity deal stood in the way of the game achieving the sales it deserved. Square Enix and Crystal Dynamics doubled-down with a sequel and, in the end, created one of the most solid experiences Enix has produced since buying Square. With a more action-oriented bent, Tomb Raider released in 2013 to critical acclaim.
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Taking a page or two from the company that took the entire book from Team Croft, the series was rebooted for a second time. After being bought by Square Enix, Crystal Dynamics hit the desk and started its homework. Crystal Dynamics could do nothing other than accept that it had been soundly beaten at its own game. Lara's mantle as the gaming world's 'raider of tombs' was abruptly usurped, exposing the fact that her 'classic' style of play was still behind the times for a modern audience. Shortly after Tomb Raider's first reboot series concluded, Naughty Dog unleashed Uncharted 2: Among Thieves to unanimous praise, instantly propelling the once-derided “Dude Raider” into the gaming stratosphere. Once the undisputed 'queen of gaming', Core Design largely botched her jump into the current century, forcing its parent company to spend the majority of the seventh generation trying to salvage a reputation that would never again reach the prestige it once had.Īnd thanks to Nathan Drake, these efforts went ignored.
Lara Croft has been on a strange journey. By Issa Maki, posted on 28 December 2020 / 2,543 Views